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A very odd issue with only solid fuel engines tracking runtime correctly. Here i am launching the stock Ariane 5, and only the boosters are showing around 45 seconds of runtime, while the mainsail sho…
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Add a planetary system similar to [Kerbal Space Program's](https://www.kerbalspaceprogram.com/en/) dynamic LOD system they have for their Quad Sphere planets. This is optimal because it allows for hig…
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Add a remove button that will allow removing parts.
Suggested by Frederf @ http://forum.kerbalspaceprogram.com/showthread.php/31760-0-20-25May-TAC-Part-Lister?p=394016&viewfull=1#post394016
The use …
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If you turn on the "space weather" notification option in the difficulty settings, it does not affect the initial state of the per-vessel notifications.
KSP Version: 1.12.3
Kerbalism Version (from…
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While going down for a Deimos landing, my ship poofed out of existence, like a crash, but while still in space not at the surface. I sent another ship, and i was able to land near the equator and plan…
ghost updated
5 years ago
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Hi there,
I was advising ShotgunNinja regarding space weather effects over at the original [Kerbalism git](https://github.com/ShotgunNinja/Kerbalism/issues/84). I then disappeared for about a year …
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What I expect is that when I hover the mouse on the name of part, it can mark the part in the editor as green.
It will be buggy when I use "Alt" to copy part or parts. When I hover the mouse on the…
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using the existing control system, each thing can define one or more control contexts which define the actions they respond to. these contexts include some default keyboard/mouse/gamepad mappings, bu…
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Hey man :)
Thanks for your updates :) didnt find the time yet to help with docu #140 because i also have a lot of work to do on my job but i'll keep it in mind.
My question: **is there a way to in…
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### Brief description of your issue (aka the problem)
I updated the mod on CurseForge today 7/19/23 (After not doing so for quite some time) and now the only remaining parts in the vehicle assembly b…