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### Problem description:
I am currently loading several (7) gltf each having a 16k avif compressed texture using `useGLTF` in my r3f application. Both on remount of my app in dev mode and on reload…
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Tried out the compressor today, immediately ran into an issue, Not much in the log to help.
command:
```bash
basisu -ktx2 -comp_level 6 -file "emissive_amaranth_blue_256.png" -output_file "emi…
Usnul updated
2 years ago
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Currently Compressonator supports KTX2 but not it's main selling point which is Basis Universal Texture support. This is very useful to allow for efficient textures which can be loaded on both mobile …
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We should be able to configure different ktx2 compression settings for each texture variant. This is especially important for correctly compressing normal maps.
Specifically to be added to the mod…
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Hi all,
I'm interested in producing KTX2 files with compressonator with Zstd supercompression support. Can you add support for that?
I don't see any command line or GUI options for supercompression…
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**Describe the bug**
Running `optimize` with the DamagedHelmet GLB from the gltf sample assets repository takes much longer than expected and the CLI output logs that it just took 200 ms.
**To Rep…
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Using this command line and the Khronos sample HDR:
```
cli.exe -inputPath footprint_court.hdr -distribution Lambertian -outCubeMap diffuse.ktx2 -outLUT lut_lambertian.png
```
The outputted lookup…
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When I use BC7 in my test application, it seems like the basis transcoder is generating semitransparency artifacts in the alpha channel that aren't in the source texture or in the DXT5 transcode. I pu…
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**Is your feature request related to a problem? Please describe.**
Some Khronos tools like '[tktx](https://github.khronos.org/KTX-Software/ktxtools/toktx.html)' provide new capabilities to convert di…
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报告人: 看文档
报错内容:
> WebGL: INVALID_ENUM: texImage2D: invalid format
> [.WebGL-0x10c00c49300] GL_INVALID_OPERATION: Vertex buffer is not big enough for the draw call
导致模型变黑:
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