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Dear developers,
I can't load the RCyjs in Jupyter notebooks.
I did a clear R installation (version 4.4.1) in an apptainer, and used Bioconductor version 3.20 to (only) install the package RCyjs…
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Hi, can You add loader to use other loader, i use [**Xiao Fleaud**](https://github.com/xiaoxiaoflood/firefox-scripts)
my load script
````
// ==UserScript==
// @name Firefox Second Sideb…
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Hi, i am using [Multiworld](https://modrinth.com/mod/multiworld) mod on my server to load additional worlds.
Problem is that /spawn gives me error below, but its working fine if i use `/eessentials r…
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I have tried installing melon loader but it keeps crashing after updating, and doesn't let me open it after the update is finished
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When calling up the OSD in the MLD, the channel logos are missing from the menu.
The following error message appears in the log file:
**_Nov 14 19:56:42 NUC4.fritz.box vdr[5104]: [5104] flatPlus: …
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Is it possible to load extensions locally so i could edit their source code? I want to change bindings in "keyboardShortcut" extension. What is the best way to do it?
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![image](https://github.com/user-attachments/assets/222b56eb-f871-4097-bde3-36cfd3c0b4ef)
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In this project, is there a C++ class that makes it easy to load and render a model (.dae, .glb, or other)? For example if I have a katana.dae in the assets folder, how can I have it render to the gam…
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The app or web stream is taking a bit longer to load than I'd imagine most people would want to wait. When it does load, it works really well! Is there any way to speed up the load time a bit?
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I would like to bundle all my assets with my binary file and for that use the embedded_asset! macro. This works fine for the skeleton and .atlas for which I call the asset loader myself, however it se…