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jbcoe updated
6 years ago
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I wanted to point out that the documentation is unclear and lacks adequate instructions for beginners with Lua and LazyVim (NeoVim) on how to start using the plugin.
As a result, I'm unsure where to …
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The error message is:
Compiled with g++ [x86_64-unknown-linux-gnu]
Please see http://www.swig.org for reporting bugs and further information
swig -lua -Wall -Wextra libinjection.i
libinjection_sqli.h…
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### Introduce the problem
I think Lua is very good language for embedded systems, however LVGL doesn't have an officially supported Lua binding yet.
Your solution seems quite complete and activel…
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### Did you check docs and existing issues?
- [X] I have read all the todo-comments.nvim docs
- [X] I have updated the plugin to the latest version before submitting this issue
- [X] I have searched …
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**Is your feature request related to a problem? Please describe.**
I was trying to remove some default mouse bindings (by trying to dump them, removing the unwanted ones, and turning off default assi…
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### mpv Information
```bash
$ mpv --version
mpv 0.39.0-UNKNOWN Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
built on Oct 14 2024 20:40:02
libplacebo version: v7.341.0
FFmpeg version: 7.0.…
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### Details
Entities with MOVETYPE_PUSH will not simulate physics as long GetMoveDoneTime() returns -1 https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/shared/baseentity_share…
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```
Add Lua bindings for the AS3_ByteArray functions
```
Original issue reported on code.google.com by `rstehw...@gmail.com` on 4 Mar 2009 at 9:06
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https://actix.rs/actix-web/actix_web/dev/struct.ConnectionInfo.html?search=ConnectionInfo
similar to extract table from header, but for ConnectionInfo