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-Start a new game without a -complevel switch and a default compatibility of MBF21 (or something other than Vanilla.)
-Save and end the game. You don't need to exit Woof.
-Let the internal Doom …
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In Helion 0.9.2.2 and earlier.
Boom dynamic wall scrollers seem not to work quite as expected. That is the linetypes 249 Scroll and 218 Accelerate wall when the control sector changes height. Here'…
simc2 updated
11 months ago
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**__Sectors__**
- [ ] Instant Death sector special: "alternate meaning" bit - https://github.com/kraflab/mbf21/blob/master/docs/developer_spec.md#sectors
**__Lines__**
- [ ] Block Land Monsters l…
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### GZDoom version
GZDOOM VR 4.9.0
### Which game are you running with GZDoom?
Other
### What Operating System are you using?
Windows 11
### If Other OS, please describe
_No response_
### Rele…
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https://github.com/ZDoom/gzdoom/blob/master/specs/udmf_zdoom.txt
Version 1.32 mentions the blocklandmonsters flag:
```
1.32 28.06.2021
Blocklandmonsters MBF21 flag
```
But it doesn't appear …
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**Describe the bug**
A MBF21 tracer projectile will seek spectators.
**Build that the bug occurred in**
10.3
**To Reproduce**
Use Vesper weapons 6/7 in a room where a spectator is.
**Expec…
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From **Alaux** on DoomWorld, the frames in the DSDHacked extended frames are not outputting `MBF21 Bits = 1` in a patch when **Fast** is being set on a frame.
I can confirm this behavior works in M…
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Hi,
When launching Doom II with the Smooth Doom MBF21 pWAD, Retro Doom will cause the screen to go black indicating that it is starting up and then crash with this error message:
"R_InstallSpriteLum…
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Have you considered adding mbf21 support ?
https://github.com/kraflab/mbf21/blob/master/docs/level_editor_spec.md
It has become quite popular with map creators.
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**SLADE Version**: 3.2.2
**Operating System**: Any
**Issue Details**:
With the release of the new MBF21 spec, maps can now take advantage of several new linedef flags, linedef types, and sector e…