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Hey,
I'm testing out your algorithms on a vascular structure with an aneurysm. All methods I have tried out right now seem to work quite well on narrow vascular structures, but when the radius bec…
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On my long-term to do list (as part of the Integrated Earth project) is to implement algorithms and data structures to allow coupling bulk and surface processes. For sequential computations, this shou…
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Hi Folks,
Would it make sense to add stl iterator_categories (and all the other sundry stl iterator typedefs) for the RangeSetBase class? There are times when I would like to use stl algorithms o…
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## Description
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This will be perhaps one of the biggest aspects of our game and may take a couple of weeks to complete.
The map for the game will be randomly generated since this is a rogue like. The generation will…
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*If you want to see App Mesh implement this idea, please upvote with a :+1:.*
**Tell us about your request**
Looks like App Mesh only supports round-robin algorithm to balance the traffic to backe…
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When running mesh adapt with matched meshes and lion print verbose, the following line is printed:
_Matched mesh: disabling snapping, and shape correction,_
Is shape correction disabled throughout…
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Hi, could you shed light on the usage of `obj_scale`, `tanh_scale`, `scaling` variables in `FCShapeDecoder` respectively?
- Why you multiply the intermediate value with the above scaling factor to g…
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ESMF has added support for MOAB as a new internal mesh representation. Does that have potential to improve performance in xESMF?
https://github.com/esmf-org/esmf/releases/tag/ESMF_8_1_0
""ESMF is …
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marching_cubes from scikit-image provides 2 implementation for marching cubes algo:
- The algorithm [1]_ is an improved version of Chernyaev's Marching
Cubes 33 algorithm. It is an efficient alg…