-
![1111111](https://github.com/user-attachments/assets/01f81ed5-4bfe-4daf-95bc-5aeb749ec83e)
-
PS C:\Users\Shivam\Desktop\voxel 3d\Rally-master> py main.py
Hello from the Rally Server!
warning: Tried to instantiate Entity before Ursina. Please create an instance of Ursina first (app = Urs…
-
Some functions have hard dependencies and the handling in case the dependency is not present is inconsistent in the code.
Examples:
Fixed_border_parameterizer_3 or Orbifold_Tutte_parameterizer_3 t…
-
-
### For?
S&Box
### What can't you do?
Because Decals+ are on the way I want to make sure they'll also support the mesh decal workflow, which is currently not possible in sbox.
The basic idea is …
-
MWE:
```jl
using GLMakie
function meshcube(o=Vec3f(0), sizexyz = Vec3f(1))
uvs = map(v -> v ./ (3, 2), Vec2f[
(0, 0), (0, 1), (1, 1), (1, 0),
(1, 0), (1, 1), (2, 1), (2, 0),
(…
-
Trying to make the amazing ozz-skin-sapp.cc example load any .ozz file.
Testing it with `ozz-animation/build/samples/skinning/sample_skinning` (.ozz files and my ozz-skin-sapp.cc are attached).
`…
-
# Introduction
Minecraft Bedrock now supports polymesh models. It's existed for a long time since the introduction of Persona and Skin Creator. This format is widely used in persona pieces, marketpla…
MC874 updated
1 month ago
-
Editing mesh normals is a common approach to adjust the model's shading and is useful for various visual tricks. http://wiki.polycount.com/wiki/Foliage#Vertex_Normals
https://us.v-cdn.net/5021068/upl…
-
Hi, thanks for your great work. I put my obj file on stage 1 like this:
python pipeline_paint3d_stage1.py --sd_config controlnet/config/depth_based_inpaint_template.yaml --render_config paint3d/co…