-
Colección de tareas finales necesarias para la entrega.
- [x] 1
- [x] 2
- [x] 3
- [x] 4
- [x] 5
- [x] 6
- [x] 7
- [x] 8
- [x] 9
- [x] 10
- [x] 11
- [x] 12
- [x] 13
- [x] 14
- [x] 15…
-
Hi! I noticed that the renderer currently terminates tracing the ray based on a max_bounce parameter. This, as far as I am aware, isn't unbiased. Instead, one would generally probabilistically decide …
-
Example: https://mila.quebec/en/publications/
It would be nice to reuse the same code as in the Mila website. Not sure if that's 'easily' possible via RTD
-
Hi Qianqian Fang,
I get an error trying to execute the demo code presented in your first video tutorial (http://mcx.space/tutorials/mcxstudio/3_How_to_use_mcxstudio_to_run_builtin_examples.html).
…
tlsvc updated
2 years ago
-
# Project Ideas
## In-situ visualization using Galaxy in MPM
### Abstract
In-situ visualization is a ray-tracing technique for visualizing the simulation data in real-time without requiring ad…
kks32 updated
2 years ago
-
Proposal of WP5 to sponsor upcoming McXtrace training session at SOLEIL in March 2022. The idea would be to cover their travel expenses on ExPaNDS budget.
Good idea but Bea advised to clear this wi…
-
- Pack the BVH array, indices, positions into shader-readable data (data textures needed?)
- Implement first hit ray cast logic in a shader
- Provide easily extensible / reusable template and shader…
-
**Residuals:**
I can see the residual plots (bottom panels) are unbinned in the plot_counts command in the examples provided. Since threeML does not require specifying the data likelihood, it is not t…
-
-
@kathsherratt, my understanding is that you started something like this?