-
```
Hi all,
The current AbcExport and AbcImport Maya plugins export/import v as "1 - v". In
other words the UVs are flipped vertically around 0.5 in Alembic files when
using Maya, although they ro…
-
```
Hi all,
The current AbcExport and AbcImport Maya plugins export/import v as "1 - v". In
other words the UVs are flipped vertically around 0.5 in Alembic files when
using Maya, although they ro…
-
```
Hi all,
The current AbcExport and AbcImport Maya plugins export/import v as "1 - v". In
other words the UVs are flipped vertically around 0.5 in Alembic files when
using Maya, although they ro…
-
```
Hi all,
The current AbcExport and AbcImport Maya plugins export/import v as "1 - v". In
other words the UVs are flipped vertically around 0.5 in Alembic files when
using Maya, although they ro…
-
I see graphics are already being improved, we have better shadows now.
There are many mods created for DOOM 3 that may help in this task because they already have shaders and other stuff:
http://www…
-
Let's determine the precise software that will be supported; that will help determine the type of technical limitations we need to work within as well as which Python version to work with amongst othe…
-
I've made some progress fixing and compiling the ptex + displacement plugin in Maya 2013 x64 on Windows, but I'm running into a pretty rough issue.
The Ptex shader doesn't handle channels correctly. …