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### Describe what you want to implement and what the issue & the steps to reproduce it are:
Hi there,
I am trying to set up a system to synchronously record videos/frames from multiple cameras. My…
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Hi everyone!
Thank you for this repo and all the great work you put it to it.
I have a requirement to connect 2 or more GoPro 7 Black to a laptop/raspberry pi. Is it possible?
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**Describe what you are trying to accomplish and why in non technical terms**
I want to be able to visualize my cameras' positions and their field of view on a map, so that I can quickly understand…
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**Is your feature request related to a problem? Please describe.**
Need to add the ability for presets defined in config to be sent to MC server to allow for user defined preset data (mostly labels)
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**Use case:** I've returned from a trip with friends/family and have all their photos (1000 or so), plus maybe a gps track (UTC time-stamped series of waypoints say every two minutes) for parts of th…
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Need to use TensorRT, something like https://github.com/noahmr/yolov5-tensorrt for yolov8
➝ https://github.com/triple-Mu/YOLOv8-TensorRT/blob/main/infer-det.py
will be in C++
also look at https://gi…
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Right now, there's a single global camera stored in the camera manager. That is limiting in applications that have multiple viewports and want to render the same scene from different points of view.
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Traditional one using checkboard cannot calbrate cameras >90 . And the calibration must be aligned to the main camera, not efficient.
I'm a crasy guy, i use 9 cameras around the arena. So the calibra…
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### Describe the bug
Using Gizmo.Draw is great for debugging. But Gizmos don't show up in the game view if you use multiple cameras (e.g for viewmodels).
### To Reproduce
```c#
protected override …