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There's something not quite right with the merging of faces. This image is probably the most egregious example of how faces are continually repeated and shown as options over and over through multiple…
Tyree updated
2 months ago
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How can I use OpenGL-related methods in PyTorch3D to render semi-transparent textures? I want to achieve the effect shown in the image below, or does PyTorch3D support using the blend function like gl…
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### What are you trying to do, and what do you expect to happen?
1. When I select multiple faces for face culling, it doesn't work as well as before. The ones I need to cull are not culled, and the o…
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### Details
Being able to create rendertargets with environment map support would be really cool, basically a way to have custom cubemaps.
I believe environment maps make use of VTF "faces". So re…
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It is hard to report properly what is going wrong exactly, because many things are not working.
When I hover over the cube tool I get the following docs.
However
* control-clicks do not allow …
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I'm curious if there is specified guidance when wanting to train multiple faces during one session. For example, lets say I want to train my face and my friend's face. I have a folder of images labe…
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* When there is no face detected `faces` is empty `[]`
* When there is 1 face `faces` is `array` with one element
BUT
* When there are multiple faces in visible area, `faces` is becoming `undefined…
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1. To be able to select multiple faces with drag select.
2. select all faces on a selected side with a double click on another function.
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I want to populate holes in a complex 2d shape onto a complex 3d shape I thought about 2 approaches each comes with a back draw
1- Project the 2d shape onto the 3d shape in multiple angles, (I put …
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Using `deduplicate_mesh_vertices` on a triangular mesh leads to sporadic degenerate faces.
I have some mesh vertex and face data, `v` and `f`, which I clean using `deduplicate_mesh_vertices`.
I v…
nvibd updated
3 months ago