-
I'm sorry if this issue is duplicated, but I couldn't find anything similar around.
### Background
I have a package for which I'm providing native and web support that has the following structur…
-
I have add plagin. kotlin version is 2.0.10
listOf(
iosX64(),
iosArm64(),
iosSimulatorArm64()
).forEach { iosTarget ->
iosTarget.binaries.framework {
…
-
kindly the below error
```
rebuilding native dependencies dependencies=@serialport/bindings-cpp@12.0.1 platform=win32 arch=x64
• rebuilding native dependency name=@serialport/bindings-cpp vers…
-
Apologies if this is available and I missed some documentation—
Is it possible to "import" or "export" a native (i.e., Vulkan, Metal, etc.) texture or buffer into wgpu?
I see some hints online …
-
Does this library use WebRTC native bindings, and if it does not do so, why not?
-
Running the following: scons platform=android generate_bindings=yes android_arch=arm64v8 on windows gives me a .a static library file. Godot's gdnlib file requires that I create a dynamic library file…
-
-
### Is your feature request related to a problem?
Not sure if it is the same on all platforms, but I have noticed that the static maps looks quite bad and not nearly as polished as the rest of the …
-
- [x] #4841
- [x] #4846
- [x] confirm CI test suite exercises relevant FFI bindings
- [ ] pass nimbus integration tests
- [ ] brainstorm some other tests?
- [ ] restore the `run.native` and `com…
-
### Describe the feature you'd like supported
I'd like to see packages consumable by .NET projects on NuGet that expose official MsQuic bindings to the project that are versioned to the signed bina…