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Would building a WASM binary from the same TypeScript code, by way of AssemblyScript, provide any noticeable performance gains I wonder? I haven't had any challenges with speed at all with how the lib…
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### Make sure you are not opening a duplicate.
- [X] I have searched the issue tracker and did not find an issue describing my bug.
### Description of your suggestion.
I'm not sure about how doable…
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The title pretty much sums it up: Allow the end tag as root to represent an element that is not present, which would allow the serialization of nullable types at root. This is a behavior that already …
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**Describe the bug**
Upon attempting to build bedrock-viz I get the following error:
bedrock-viz/include/asset.h:8:10: error: ‘filesystem’ in namespace ‘std’ does not name a type; did you mean ‘…
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While workspace regions currently provide an obvious indication of their bounds, no such feature is available for less-standardized angle data. For example, an arrow hologram could point in the direct…
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I am building a restone computer and i was thinking of how would i automate the process of making programs and putting them into memory, and i thought that i could generate a schematic basen on a bina…
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please. as title, I got "fatal error: 'nbt_export.h' file not found" error.
CMake:
```
In file included from ...nbt_tags.h:20:
In file included from ...tag_primitive.h:23:
In file included from .…
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logs
```
java.lang.RuntimeException: org.fastmcmirror.ultrabind.libs.nbtapi.NbtApiException: [?][2.14.0]Exception while converting NMS ItemStack to NBTCompound!
at UltraBind-1.0.0-R3-beta8.…
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I'm unable to save arrays:
```
import nbt
f = nbt.nbt.NBTFile()
f.tags.append(nbt.nbt.TAG_Int_Array([1,2,3]))
f.write_file("test.dat")
```
This gives me this error:
```
Traceback (most recent…
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* **Minecraft version** - 1.19.3 fabric
* **Mod version and malilib version** - Litematica 0.13.0 Malilib 0.14.0
I saved a schematic of a build, but the item frames and the paintings are not pres…