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Update: First sample scene was made from artistic perspective and not displays issue really efficent,
For better and cleaner example please see the https://github.com/godotengine/godot/issues/40059#i…
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**Godot version:**
3.2.3 custom build (with official octotree fix)
**OS/device including version:**
5.8.11-1-MANJARO, GLES2
**Issue description:**
Mesh flickering. Really noticeable on player…
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Hi, I have just installed NetworKit on my Windows 10 laptop, following the instructions on the [website](https://networkit.github.io/get_started.html) (installed cython and networkit using pip from th…
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@dnkl pointed this out in #1380, but it's worth its own issue. Get two xterms up, along with a recent `mpv` build featuring libsixel support. Run it alongside `ncplayer -bpixel`. `mpv`'s superiority i…
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I konw the organization form of the i3s is quadtree or octree,so I want to konw What rules are used to divide the size of the geometric data in each node?could you pelease give me some advice! thank y…
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@photopea Thx for the great quantizer! It is really fast and shows very good results. Currently I am trying to use it for my SIXEL encoding package (this PR https://github.com/jerch/node-sixel/pull/16…
jerch updated
4 years ago
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Potree 2.0 seems to failing a lot processing different datasets. No error is returned, the process just stops and exits. I'm changing my original post, i thought it had to do with structured data grid…
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hey @photopea
it looks like UPNG suffers from this like other octree-type partitioning quantizers. for example, a 32 color target palette produces this:
original:
![lily-pond](https://user-ima…
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Hi @vadixidav!
This is a follow-up to our discussion on Discord regarding the potential integration of `space` into the [rustsim](https://github.com/rustsim/) organization.
While currently light…
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I have built a VR application similar to [WebVR-Vive-Dragging](https://threejs.org/examples/#webvr_vive_dragging) that allows to interact with numerous 3d objects using VR controllers. This means that…