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You should be limited to a max amount of sounds that can play simultaneously or that can be stored. If you don't know how to write code that can handle as many sounds as you like you can go [here](htt…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/808)) by Nate Koenig (Bitbucket: [Nathan Koenig](https://bitbucket.org/%7Bc862cdd9-fcc8-4419-…
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I don't know when this happened, but for at least a few days, the `connect.creativelabs.com` domain has disappeared. This site hosted the OpenAL installer and some helpful PDFs. At the moment, the onl…
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Hi,
Got this on Windows with dev debug build 93: http://compiled.colobot.info/jenkins/view/colobot-gold-download/job/colobot-gold/branch/dev/93/ . Could not reproduce on Linux (I got the 'CheckChannel…
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- Add steamaudio for spatialization
- Clean room implementation of sdl_snd.c
- Fix crash bugs (check back here later for more information)
- ~~Purge snd_openal and restore snd_qf~~
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**Describe the bug**
I tried to use the new audio plugin (openal). On my system i get this error:
```
[ERROR]: OpenAL error 40964: 'AL_INVALID_OPERATION'
[INFO]: OpenAL Device acquired.
[ERROR]…
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My application (A "tracker-like" song player (https://github.com/RaphiMC/NoteBlockTool/blob/7815dc3ef7cfbe9ee956e185e5b9de669ec86a5a/src/main/java/net/raphimc/noteblocktool/audio/soundsystem/impl/Open…
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Hi.
I'm using emscripten 3.0.1 to compile my game and I use the OpenAL implementation for audio.
I update a bunch of sources and the listener every frame and I noticed that the performance of my…
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Problem with STALKER Anomaly. I use DXVK so that the game does not crash every 20-30 minutes of play. The game runs stably on the original EXE. But on the modified one from demonized, on dx 11 it show…