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Could you add xbrz texture scaling to GBE. I think it wold be nice even with tile replacement and can be used to scale replacement tiles/textures not to mention not every game will have replacement as…
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See https://www.reddit.com/r/rust_gamedev/comments/5v5tvo/cant_find_any_up_to_date_piston_tutorials_help/
We need to update the docs so new people gets less confused. One source of confusion is the…
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Please be aware of the [Code of Conduct](https://github.com/cjdb/cjdb.github.io/blob/master/CODE_OF_CONDUCT.md) when discussing.
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Hi, I've been using SDL_gpu as a backend library for a while now and I just noticed how specifically shape rendering appears to be off-by-one depending on the calls used. This issue appears on both a …
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Starting a new thread because the current is becomming to long already..
Today I have done your suggested artwork changes (elevators, pillows and exit door). This now looks very good and consistent…
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In Numeric.Matrix: `perspective` and `orthogonal` currently follow OpenGL conventions. They require negative `near` and `far` values, otherwise they produce bogus Z values and messed up signs. The had…
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There are too many alternatives already: old vmath, Bullet and Matrix4. Also, there is GLM and who knows what else. They introduce incompatibilities and bugs. The project should decide and make a clea…
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- hard to read
- use decoratior and metaclass
- 3 types of renderer, cairo/opengl/webgl, BaseRenderer/SubRenderer, Scene/Renderer/MObject, the author of the related code seems superior, using lo…
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Since this feature request might sound more difficult than it actually is, I'll start with a...
# Management summary:
This is a request to implement an mpv option that causes 1920x2160 sized videos t…
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Good evening folks,
while playing on a 3d scene, i noticed that the PointLight (very specific, maybe other use-cases for it might come up too) lacked a way to set the radius of how far the light is…