-
Hi,
I'm trying to build the WorldLockingBasic scene from Examples to HoloLens 2, setting Anchor subsystem to XRSDK and applying the WLT HL2 MRTK profile, but for some reason I can't get it to work o…
-
Instead of running on a discrete graphics card, the game runs on integrated graphics. The problem appeared after the developers switched to a new version of the Unreal Engine. The issue does not occur…
-
I have been trying to make something similiar to the HL2Collab example for a while now.
However, everytime when I try to connect the Hololens to the server it just crashes.
Even when making my appli…
-
When locating an anchor according to the documentation, [Locate a cloud spatial anchor](https://docs.microsoft.com/en-us/azure/spatial-anchors/how-tos/create-locate-anchors-unity#locate-a-cloud-spatia…
-
## Overall
It is impossible to use this sample project in Remoting standalone app mode build for Windows while remoting to Hololens 2. In Unity editor, everything works fine.
## To Reproduce
It c…
-
Hi,
I would like to try your demos "XRSample" and "MRTK" using HTC VIVE and SteamVR. How can I do?
Thanks,
Matteo.
-
Hi!
I'm the author of all three of the software you listed here:
Can you tell me a little bit more about the issues you've been having?
In particular, 32-bit support in VDXR isn't really …
-
### Is your feature request related to a problem? Please describe.
No problem, but this is an enhancement request.
### Describe the solution you'd like
Virtual Desktop has the ability to send Quest…
-
This is a tracking issue similar to #887 tracking overall examples.
Please contribute your own ideas & use cases, we'll try to get as many of these in for 3.0 as possible.
**NOTHING HERE IS A GUARAN…
-
## Description
I cannot run StereoKit with the **StereoKit_DotNet** project and the **StereoKit_Android** project on my Pico 4. I'm using the [SKTemplate-Universal repository](https://github.com/Ster…