-
## About
Hey,
I'm working on implementing SVGF for a GI effect I'm working on. So I think it would be very suitable for this project as a denoiser. Since it implements temporal reprojection as well,…
0beqz updated
5 months ago
-
MoonRay currently relies on (proprietary) NVIDIA technologies to function, and falls back to the CPU when needed. It would be better to instead support Vulkan, which also works for compute, and is an …
-
Hi! Great project!!! Is there way to use canvas as texture?
-
I've just installed https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/latest
I've used metal as my water to ensure I get a reflection - but the bounced indirect light rays don't bounce off…
-
HI! @erichlof As shown in the figure, three. Floattype can make the background clearer.
![image](https://user-images.githubusercontent.com/31579609/75117601-e8020980-56ad-11ea-8ec7-9d448923e4b1.png)…
-
I have used **cmake** from **MSYS2** command prompt to build the project by this way:
```
cmake -G "MinGW Makefiles" -S ./ -B build_folder
```
However aparentelly it runs without errors:
``…
-
Currently it appears that the image renders at a lower-than-native resolution. The image upscaling could be improved by switching to FidelityFX Super Resolution. [FSR has already been been done on Sha…
-
-
Please ... The game crash after to enable Pathtracing.
My GPU : RTX 3060 (DX12 Ultimate, Windows 11).
Note : only PBR enabled the game works and it show reflections.
Dump file ( [https://file…
-
Hi Erich,
truly amazing work you did there!
I was wondering, do you think there is a way to support headless rendering or at least an elegant way of storing the renderings info files?