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## Version
- Phaser Version: 3.80.1
## Description
Does the `friction` property of `Phaser.Physics.Arcade.Body` works in conjunction with the `.setDirectControl()` method?
Here is a link to …
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## Version
* Phaser Version: 3.53.1
* Operating system: Mac, Linux
## Description
Bodies are still pushable when both `pushable` values are set to `false` when either one of them is a circle…
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#### Overview:
Currently, Phaser 3 offers a built-in physics engine alongside support for matter.js. After using both extensively, I'd like to propose a discussion on the potential benefits of focusi…
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## Version
* Phaser Version: 3.55.2
* Operating system: MacOs, Ubuntu
* Browser: Chrome, Firefox
## Description
Triangles/faces of a Mesh object appear not to be rendering in spec…
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hey,
First of all, I just wanted to say thanks so much for this project -- 2d character controllers (especially collision response) is something I've always been obsessed with, and it's nice to see o…
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### GitHub Issue - Entity Implementation Discussion
look branch : [Feature/player_movment]
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#### Abstract:
We're discussing the implementation of an entity system for a game using Phaser. T…
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When the game's frame rate drops, the physics slow down as well (at least with Matter.js, but I would imagine with other physics engines as well).
Ideally, an entity's inertia would not be affected…
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## Version
* Phaser Version: 3.55.2
* Operating system: MacOS
* Browser: Google Chrome
## Description
I wanted to rewrite my JS project to TypeScript. It's running fine, but I have some Typ…
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In this example: [Phaser 3 example](https://phaser.io/examples/v3/view/camera/follow-user-controlled-sprite)
there is a slight quick random teleportation, the sprite stops and teleports quickly.
T…