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**Describe the issue**
The released v0.20.0 of `mayaUSDPlugin.mll` fails to load with Pixar USD v21.11 rebuilt from source, the version it was supposedly built against, because of missing symbols. In…
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In the "Entity Extraction with Generative Models" workbook, the results are correct. "Pixar's Luca" is not the result mentioned in the notebook comments.
_"It also called the second example "Pixar…
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Hello
How are you?
I found Idea for character animation without rigs or bones. This idea created by pixar studios called character articulation through profile curves or Curvenent
They have …
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Hello,
This Idea for character animation without rigging or bones. The idea created by pixar studios called character articulation through profile curves or Curvenent.
They have been released the…
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## Description of Issue
Trying to build boost fails :(
in following error message:
`'ERROR: Failed to run 'b2 --prefix="D:\USD" --build-dir="D:\USD\build" -j4 address-model=64 link=shared runtime-…
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The upAxis setting in the metadata (https://graphics.pixar.com/usd/docs/api/group___usd_geom_up_axis__group.html) is currently ignored, meaning that any scene which has it's upAxis set as Z will be ro…
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Pixar, you know what to do.
smtdm updated
7 months ago
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* 2\. Scene Management / Rendering Framework : To understand the design intent of the existing open source framework : Pixar Hydra / NVIDIA SceniX / NvPro-Pipeline / Sony Alembic. To design the framwo…
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### Description of the new feature / enhancement
USD files would be viewed as 3D scenes instead of text files when previewed with Peek.
In a similar fashion to the [macOS USD preview](https://supp…
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### Description of Issue
Documentation request for http://graphics.pixar.com/usd/docs/index.html
Please add the details/documentation on how to create a "usdz" file. I cannot find it on the websit…