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### Description
Renders fine. (the manim part works ok)
There are some files that last 0:00. maybe that's the problem.
ValueError: [Errno 22] Invalid argument: 'slides/files/Paragraph1/9a0e95b3…
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0.6a is adding new tools for each archetype. These tools are unlocked by colonizing ~~30~~ possibly 60 systems.
However, not every archetype has a fully-functional custom tool yet. The full list is…
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The config documentation generator should, given a schema like
```js
robots: {
default: [
{ name: "R2-D2", homeworld: "Naboo" },
{ name: "C-3PO", homeworld: "Tatooine" }
],
arrayE…
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```
What steps will reproduce the problem?
1. Launch osm2garmin (version 1.1) and press the "Start" button
2.
3.
What is the expected output? What do you see instead?
The planet file downloads corre…
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I'm currently playing with 512 stars. Many star systems have these ships just stuck doing weird path tracing, like doing figure 8s, stuck just flying away or being generated dozens of AU out from the …
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Currently it's an actively bad thing to build, so many other effects are keyed off population that the malus is debilitating.
Make the malus planet size dependent, and then redo the bonus so it gives…
MatGB updated
5 years ago
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Would be nice to be able to set a planet with given traits in debug mode.
You can do this with the web debugger but having an option would be useful to do it in UI
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When generating some parts of the space world, it seems that some planets do not generate completely. At the time of filing this bug, there does not seem to be much of an explanation or reasoning behi…
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**This is not completely decided yet.**
There will be lots of maps, and they will take place on 3 different types of environment.
Maybe 30 maps.
**Environments:**
Space (No gravity, TPS cam)
Huge spa…
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`` tags should be indented, like in .osc and other osm files. E.g.
``` xml
Location is slightly wrong.
```
(right now `` is on the same level as ``)