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Just a suggestion for the tutorial on the front page (https://github.com/valhalla/valhalla#running)
These two lines are missing and would help newcomers setup their environment:
```
valhalla_bu…
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I've added a small random generator query to star-wars-api example:
```fsharp
let randoms =
let inputs = [
Define.Input ("count", IntType)
Define.Input ("ran…
pkese updated
4 months ago
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**Godot version:**
3.1.stable.mono.official
**OS/device including version:**
MacOS Mojave
**Issue description:**
I downloaded the procedural planet generation project from:
htt…
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Hi all,
I was trying to generate my own segments with just a subset of elements so that the size of segments is smaller.
For my initial attempts I downloaded a map of Germany from https://downlo…
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Hi there! Suppose I have used [osmium extract](https://docs.osmcode.org/osmium/latest/osmium-extract.html) to generate a small (< 10 MB) .osm.pbf file of an area from a snapshot and I have used the `-…
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# Generiere eine neue Angular Component.
## Lokal
```sh
ng g component top-nav
```
## Online
1. Rechtsklick auf den `src` Ordner in der Projekt Section.
2. Klick auf `Angular Generator`
…
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### Environment
* **FreeOrion Version**: b2112fe
* **Operating System**: Win7
* **Graphic card used**: Radeon 5750
* **Fetched as**
* Binary release
* Weekly development build
### Descri…
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On the blueprint requires pane, it would be very useful to know what the total power requirements are assuming 100% uptime for everything included. I think this would probably exclude towers since th…
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Any idea, how to implement fast enough collisions? I've managed to generate a convex collision shape from mesh, but it's slow and inaccurate. I am now trying to add a CollisionShape on runtime using P…
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The config documentation generator should, given a schema like
```js
robots: {
default: [
{ name: "R2-D2", homeworld: "Naboo" },
{ name: "C-3PO", homeworld: "Tatooine" }
],
arrayE…