-
Hello! I have thought that is would be nice to have a streetlight on an electricity pole. I have modified the T1 pole model and added 2 lanterns to it.
It should have 2 versions : with one lantern /…
-
[X] Bug
[X] Improvement
[X] Question
## Description and/or steps/code to reproduce the problem
Hi, I was trying to draw a circle in my app, using the sample app (the "Draw a circle 10km (long pr…
-
Current direction movements are `north`, `south`, `east`, `west`, etc. Since the setting is in space, movements should reference something besides magnetic poles.
These could be changed to somethin…
-
I was wondering if there is an easy way to calculate the FI at the poles, where the midline is used to partition the cell into left pole, middle, and right pole?
-
Hello,
this is probably not a bug but i have a problem with your plugin.
I have 2 different projects. **Project A** and **Project B**.
**Project A** has custom pole: "_Custom Pole 1_" and **P…
-
The poles do not render properly in the globe. See screenshot below. They used to render properly, but no longer do - these need to get implemented properly / fixed.
![Image](https://user-images.gi…
-
Implement fence-like logic on the metal poles and signal arms to allow for dynamic connecting of neighboring blocks.
The existing mount blocks will remain, and be repurposed for this, while the ori…
-
Hi!
I'm playing this mod with the Realistic Electric Train mod (https://mods.factorio.com/mod/Realistic_Electric_Trains_fix_balance_K2) and noticed that the biters attack the new poles.
How would I …
veden updated
8 months ago
-
When you generate imposter billboard level of detail and check "include poles", poles get generated but do not work in game.
ghost updated
11 years ago
-
Hi
I started working on a data set. The 0 point in the generated figures is below and 180 points above. The exact opposite is the case with the videos on youtube. What is the reason for this?
Th…