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QBFreak
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SolarWinds-Evennia
A fresh attempt at my SolarWinds MUD concept, this time with the Evennia engine
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There is no unit test for the modified Wilderness
#10
QBFreak
opened
5 years ago
0
Movement directions reference magnetic poles
#9
cruncheon
opened
5 years ago
1
Finish unittests for channels
#8
QBFreak
opened
6 years ago
0
Channel poses, etc should probably be using `pose_transform()`
#7
QBFreak
opened
6 years ago
0
`return_appearance()` color formatting bleeds into commas between multiple objects
#6
QBFreak
closed
6 years ago
0
There is no means for a user to modify their `color` or `ctext` attributes
#5
QBFreak
opened
6 years ago
0
Space/Wilderness - Don't recycle the room if it contains objects
#4
QBFreak
closed
6 years ago
0
Is the WiseObject really that wise?
#3
QBFreak
closed
6 years ago
0
Random colors on new player creation should not use hard-coded list
#2
QBFreak
opened
6 years ago
1
Format player name with `ctext` when using 'to' in channel
#1
QBFreak
opened
6 years ago
0