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Solution : Detect collisions -> Use Add force -> Reset sword position after some delay
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When I don't want to use the positive direction of the hip node as the direction of the trajectory, how should I change the Trajectory Directions? When I try to use the predicted three position inform…
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Thanks for sharing! You should add a license to clarify how other people are allowed to use the project 😉
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### Describe the project you are working on
Core OpenXR support in Godot
### Describe the problem or limitation you are having in your project
Currently we are limited in our options to blend in sk…
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This is my first large-ish Python project that I've had to poke around, maintain, and extend. I was wondering what kind of strategies we can consider to split up the code a bit (`gltf2usd.py` is creep…
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allow weapons/their qcs to support a jump action that i can customize the animation of
the jump will just be a little jiggle
this can also be done by just shaking the gun when we jump and land in …
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Grease Pencil -> Sverchok Resampling with Z-Depth
[sv_gp_generative_drawing_004_2017_08_09_06_57.zip](https://github.com/enzyme69/blendersushi/files/1210686/sv_gp_generative_drawing_004_2017_08_09_…
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I would like to have the option to do procedural settings for Path Finding Controls.
Effectively I want to use the Voronoi Stippling for animation purposes (alongside some frames being stippled by A…
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Hi everyone,
as for the title, my challenge suggestion consists in writing a code (p5.js and much else?) to generate rotating procedural magic circles, where for "magic circles" I mean something …