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When reparenting a collider to another rigidbody, the narrow phase code does not handle the reparenting correctly:
* Two colliders' interactions are ignored if they belong to the same parent rigidbod…
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### Item name
Divine rapier
### Description
If you transfer the purchased rapier to another player, his spell damage will increase
### Example Match ID and Timestamp
7682867872 51:30
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I see BasicPlayerController component implemented into Threlte/ Rapier` ` showcase visualisation. This component is doing a lot under the hood and has a few properties. Sadly I can't find any document…
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See Rapier's [`ActiveCollisionTypes`](https://rapier.rs/docs/user_guides/bevy_plugin/colliders/#active-collision-types)
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The [example codepen](https://codepen.io/sebcrozet/pen/poRQoKK?editors=1010) linked from [this "getting started" page](https://www.rapier.rs/docs/user_guides/javascript/getting_started_js/) of the doc…
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To repro:
- Add a dynamic rigidbody
- Configure rapier so that gravity is disabled (`Vec3::ZERO`)
- Wait for the rigidbody to go to sleep
- Enable gravity
And observe the rigidbody floating m…
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Based on the minimal documentation we have, if I want to create a TriMesh floor made of a single triangle, this should I think look like this:
```
let triMeshVerts = new Float32Array(9);
triM…
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### Item name
Divine Rapier
### Description
A Rapier assembled (by unlocking components) in your backpack with no spare inventory slots while dead, drops at your corpse's location out on the map, r…
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When I subscribe PlayerStatsResponse,I can not get rapiers purchased from callback. Since CMsgGCToClientPlayerStatsResponse did not contains rapiers purchased. I can get byte array from dota2 service…
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I am using rapier 0.18.0 through bevy_rapier2d 0.24.0 and noticed occasional `attempt to subtract with overflow` in `update_after_subregion_removal()` on subtract from `self.subproper_proxy_count`. I …