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In order to harmonize interfaces accross mods (see #5972 and #5108), here are some proposals about a possible new Dune2000 UI. For the moment, they are just WIP, mockups, ideas.
test1:
![dune2000_tes…
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I was reading the Reddit discussion and saw someone mentioning that SteamTinkerLaunch installs shaders directly into the game folder:
https://www.reddit.com/r/linux_gaming/comments/qyiuhv/reshadeli…
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### Zig Version
0.9.1
### Steps to Reproduce
Was Following [RayTracing in one Weekend](https://raytracing.github.io/books/RayTracingInOneWeekend.html#outputanimage/addingaprogressindicator) u…
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Hi,
First of all, thank you for sharing your slides! They benefit me a lot. I am not enrolled in the course, so I think this might be the only way to ask for help.
I have shadow acne problem in …
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**Describe the bug**
Unable to compile on my system.
The errors are in these files
vsg/vk/Context.h
/vsg/vk/Extensions.h
vsg/raytracing/AccelerationStructure.h
vsg/raytracing/AccelerationGeomet…
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In Sage we are currently shipping some 0.98.beta release of tachyon.
Update to the official upstream release 0.98.9 (released January 18th 2010; still current on August 26th 2010).
This will (not …
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**Description of the desired feature**
**Are you willing to help implement and maintain this feature?** Yes/No
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resources:
http://igorsklyar.com/system/documents/papers/4/fiscourse.comp.pdf
https://github.com/Drummersbrother/raytracing-in-one-weekend/blob/master/pdf.h#L95
inside:
world/hdri.rs
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Sampler "stratified"
"bool jitter" [false]
"integer xsamples" [1]
"integer ysamples" [1]
This setup above uses one ray per pixel I think, through the center according to…
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TODO: somehow fix this, full message:
w:\raytracing\in_one_weekend\src>build
A subdirectory or file ..\bin already exists.
Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30139 for x64
Cop…