-
In my opinion there are a couple of flaws with the current egui-wgpu api.
(Note: I'm going to use the new names from #2021)
I had a discussion with some folks from wgpu and we came to the conclu…
-
Hi,
I'm new here, I just saw samples, I want to achieve a python script that allows me to read some 2D dxf that I'm generating using python, they are basically random holes on a sheet, and want to a…
-
This is great, and results are pretty good.
I would like to get this working with Single Pass VR,
Not too familiar with SRP so not sure where to add any of this.
But I have found some documenta…
-
Hi "Jolix", is there any news on an update for projects using the SRP (specifically the Light Weight SRP) ? LPW suffers the dreaded pink-material effect. Thanks.
-
Just put it into my Unity 2022.2.14 Project and getting a grey screen with the following error.
```
InvalidOperationException: The previously scheduled job ZBinningJob writes to the Unity.Collecti…
-
### Is Your Feature Request Related to a Problem? Please Describe.
I've encountered an issue where I am unable to bind my input back to the IAnsiConsole when utilizing AnsiConsoleFactory. My applicat…
Astn updated
6 months ago
-
Error message when running `sprite` example, although, the same error message occurs `glyphs` and `hardware-check` as well:
```
info(gamemode): gamemode: activated
info(mach): found Vulkan backend …
-
Saw this shader on youtube and it looks absolutely stunning! Would love to see how my application would look with it but unfortunately doesn't seem to work for me. Have no idea what the problem as I'v…
moo5e updated
3 years ago
-
I have a dual-monitor setup: a left (270⁰) vertical monitor, scaled by 1.5x, and a right horizontal monitor.
![picture of desktop](https://github.com/Kirottu/watershot/assets/20404439/39fbf544-1a1b…
-
When enabling the plugin on a system running Wayland with Nvidia graphics, the application panics:
```
thread '' panicked at 'wgpu error: Validation Error
Caused by:
In a RenderPass
…