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I'm wondering what's the best way to basically create a video of the canvas. The offscreen canvas renders to a texture, and we could save that texture as video frames. But what if we're not using the …
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The display industry has been speedily moving into a direction where both on desktop and mobile ecosystems, there now exists a large variety of displays that refresh at > 60 hz rates. This trend start…
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When running the benchmark for sauron I noticed that if you use `request_animation_frame` on the executing the `update/dispatch` function it will register a longer time to complete than without using …
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I've put a lot of thought into this request over the past year or so as there are a couple of different ways to go about implementing it. What I've landed on which makes the most amount of sense to me…
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### Feature request / 功能建议
Does anyone know if it is possible to force the video to loop seamlessly?
### Motivation / 动机
Would be a great feature for posting short videos
### Your contr…
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### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10
### Issue description
Transitioning from two animations depending on player input, but maintining frame, is …
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Discussion thread for suggestions to improve how assets, particularly Pokemon sprites, are stored on the repository, and packaged to be sent to the user and converted into Phaser Sprites.
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Hi! I used the BroughLike code as a base for a recent game jam as a way to teach myself JS. Excellent tutorial and I ended up with a graphically intensive platformer. Was getting some weird performanc…
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**Is your feature request related to a problem? Please describe.**
Framer Motion's animations stop working in scenarios where `window.requestAnimationFrame` isn't available.
See https://github.c…
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This is a common concept in e.g. browsers to have non blocking frame scheduling at the display refresh rate.
It seems like it's possible on all desktop platforms and the web. For the rest we may in…