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I would love to create, maintain, and use `sokol-gfx` Haskell bindings. There appears to be `bindgen` - are there any docs or guidance on using that?
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Hey, and forever cheers for this wonderful Chipmunk project, which I keep sticking to over the years :')
I also recently dove into [Rust](https://www.rust-lang.org/), which is, I think, a *very* pr…
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First, let me say that I am by no means a *Rust* expert. However, I have noticed several cases while reviewing the Unit WASM "Rusty" API where the code is not very conventional (lit. doesn't follow c…
4LT updated
11 months ago
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Hi 👋
I've been working on the new C API for extensions in duckdb/duckdb (see https://github.com/duckdb/duckdb/pull/12682). TLDR: we've added a header to duckdb which contains basically a struct of…
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I don't want to sound too negative, but while notcurses itself seems very promising, the existing python bindings are not very useful. You can draw a character at any part of the screen, but that's ab…
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To my pleasant surprise, I discovered that the AsciiPointer pattern plainly uses Rust CString, which is UTF-8 instead of ASCII. This is not an issue when transferring strings _into_ Rust, as ASCII is …
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On startup pull backlog from the server and disregard the log on disk.
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I can currently transpile GLSL to SPIR-V at runtime via:
``` rust
let vs_spirv = glsl_to_spirv::compile(SHADER_VERTEX, ShaderType::Vertex)
.expect("failed to transpile the vertex shader")…
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I'm opening this as a top-level tracking issue for some initial possible projects for incrementally introducing Rust to Envoy. The idea is to benefit from the memory safety and ecosystem growth in Rus…
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Hi,
I'm trying to work out how safe calling the error method is, for reporting problems back to Lua code. It causes longjmp to unwind past a Rust function, which sounds undefined, but can it be safe i…