-
```
I have grabbed the latest version and with addition of limits.h got it
compiling on Android. I am trying to use the DecompressImage function on
devices that do not support s3tc. I use nvcompress…
-
here is my gpu info:
gl.supports_vertex_array_object: true
gl.supports_BGRA8888: false
gl.supports_ATITC: false
gl.supports_S3TC: true
cocos2d.x.version: cocos2d-x-3.9
gl.supports_discard_framebuffer:…
-
System: Ubuntu 16.04, Firefox: 57
webgl is enabled in FF.
Code ran fine in Chrome, but in FF, it crashed: "Gah. Your tab just crashed." and gives the following error (on command line, not FF console…
-
```
I have grabbed the latest version and with addition of limits.h got it
compiling on Android. I am trying to use the DecompressImage function on
devices that do not support s3tc. I use nvcompress…
-
```
I have grabbed the latest version and with addition of limits.h got it
compiling on Android. I am trying to use the DecompressImage function on
devices that do not support s3tc. I use nvcompress…
-
### Use Case
Reduce memory usage
### Problem Description
There is no way to add custom texture compression and format for PC platforms in recent cocos versions.
I have implemented `compressTextu…
-
## Version
* Phaser Version: 3.80.1
* Operating system: Mac OS
* Browser: Tested on Chrome
## Description
Example shows black squares instead of the compressed texture for 3.80.X but …
-
Tried to use 0.0.11 on Ubuntu 16.04.3 and I am still unable to save. I am getting the same error message as when using plain Chromium. FF is not an option since the working versions will be going away…
-
### Godot version
4.1.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX110 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i5-8250U…
-
```
I have grabbed the latest version and with addition of limits.h got it
compiling on Android. I am trying to use the DecompressImage function on
devices that do not support s3tc. I use nvcompress…