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Hi, I loved your addon, I have a request, could you add erosion for arbitrary gravity according to a lowpoly surface, what I mean with that we would have a lowpoly model, with an option you should cha…
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Are there any advantages for PhysX 4.0 (or later versions) for cases where two or more GTX 3090 boards are connected via NVLink?
Or will the PhysX execution for a given process be limited to just o…
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_This issue has been moved from [a ticket on Developer Community](https://developercommunity.visualstudio.com/content/problem/1194665/mathpow-and-mathexp-produce-inconsistent-results-o.html)._
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Ma…
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First of all thanks for actively maintaining and developing this tool. It is a pleasure to use.
When running the heterogeneous soil example with V4.0.0, one of the preprocessing steps takes really lo…
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In TrueCraft, jumping is enough to step over blocks, but the total air time is very low compared to Minecraft. This is probably due to the gravity being too high. It feels like you're bumping, more th…
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There is a need for adding inline Fengsha windblown dust to CMAQv5.3.1.
Idea: To use NACC submodule to read/process necessary Fengsha input variables, and output them to soicro2d file for input in…
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Hi - I loaded up some textures with alpha channels, but the alpha is rendered as black. Just checking if there's currently a way to support alpha, or if this should be converted to a feature request, …
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Thank you for sharing valuable research!
I have a question regarding the configuration parameters for the simulation.
1. How were the parameters defined in the JSON within the config folder deter…
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**Description**
The distribution's test suite started to fail with perl 5.35.9.
Bisect leads to v5.35.8-105-ghttps://github.com/Perl/perl5/commit/f6387cff9c (f6387cf), Subject 'Reapply squashed …
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Stargen Fake accretion process.
The other day I was looking at some of the Stargen code. I was looking for the file(s) that refer to the elements that are used in the accretion process, because the o…