-
Hello,
I am using your project to process data from my light field camera, but I have encountered an issue. I have reviewed previous issues and did not find any similar problems, so I have submitte…
-
Dear all,
I wonder whether it is possible to use Sibernetic with user-generated body geometries and muscle models. I couldn't find any hints on how to do this on this github page.
Thanks a lot f…
-
Hi n00mkrad,
I am using the latest free version, I have been determined to make the CUDA engine work only in RAM, using Ramdisk for it.
I have discovered that the low space mode does not work co…
-
further thinking on the idea of 'scene labels', going beyond the 'refinement of hierarchical labels',
would it be useful to distinguish 'is-a' from 'part-of' / 'contained-by'
e.g.
eye (cat)…
-
**Describe the project you are working on:**
Platformer with Godot 3.2.1 but also applicable to more recent versions
**Describe the problem or limitation you are having in your project:**
The…
-
##### Description of the problem
Now that we have a LightProbe class (https://github.com/mrdoob/three.js/pull/16191), the Spherical harmonic class (https://github.com/mrdoob/three.js/pull/16187) me…
-
OR Paint, Layout, and Events (user generated and system generated)
Primitives made up of content, structure, and interaction components.
Content:
text is content, img is content.
divs are …
kylpo updated
11 months ago
-
Hi Matt,
Thanks again for this great package.
I've noticed a bit of an issue where `facet_warp()` falls down if you're faceting by a factor but one of the levels isn't represented in the data. F…
-
Rive already has support SwiftUI for IOS. But what about Android Compose UI? In my current project i wrap it in AndroidView Composable.
Any future ideas for Compose UI?
-
#### What would you like to be added:
Fluid scheduler support.
#### Why is this needed:
I have notice the fluid project, it have implemented data affinity scheduling. Should volcano will …