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I would like to create an iOS build of the USD system so that I can export SCNScene assets from my app as USDZ files, but I don't know how to do that.
The built-in Model I/O API produces USD and US…
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Etsy recently shared how they use Apple SceneKit to show heights data: https://www.etsy.com/codeascraft/the-ar-measuring-box-etsys-answer-to-big-tape-measure
I share this as an inspiration on how t…
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The following code does not work in new project created in Xcode 11.1 due to the changes to SceneKit.
```
if let tabBarController = window?.rootViewController as? UITabBarController {
let sto…
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Hi,
We are converting the .babylon file to .gltf format and are trying to load this converted model on the iOS application. The model is getting rendered correctly barring the material color of certa…
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| | |
|------------------|-----------------|
|Previous ID | SR-1432 |
|Radar | None |
|Original Reporter | @jopamer …
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title: Primitives in Scene Kit iOS Tutorial
date: 2018.08.27
tags: iOS
categories: SceneKit
permalink: https://www.ioscreator.com/tutorials/primitive-scene-kit-ios-tutorial-ios12
---
原文链接=
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Not sure how SceneKit works, but I had to multiply the impulse vector by at least 3 to get a reasonable amount of throw. However I was using the Sun image (since there was no orange), and I'm not sure…
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Hi,
Currently we are not allowed to modify various camera parameters while in the `SceneView`. What is possible is to set the near and far planes, and albeit a warning is raised, to set the project…
kstpr updated
5 years ago
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**Is your feature request related to a problem? Please describe.**
Many modern mapping solutions can display 3D models of landmarks such as the Eiffel Tower, or the Statue of Liberty. MapLibreJS offe…
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Are you guys planning to enable setting each node's opacity (as in https://developer.apple.com/documentation/scenekit/scnnode/1408010-opacity for instance)? It would be great to be able to set the nod…