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Hey Alessandro!
I've been using tissue a lot these last few weeks (and its been fantastic!) on a project where I needed pretty fine control over the dual created from a triangle mesh. To help me vi…
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Have issue with Huion Kamvas. Drivers are installed and it is version 8. Tablet is recognized and using Wacom drivers to setup buttons. But when using Wacom drivers I have cursor offset few mm to the …
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Something I think would be useful for sculpters is being able to "project" the details from the old mesh to the new one. Like how ZBrush when your done sculpting with sculptris you remesh it and proje…
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## `@todo`
* [x] model draft (blocking)
* `@output` 📦 [`short video with the draft`] from [`comment`]
* [x] sculpting
* `@output` 📦 [`short video with the model`] from [`comment`]
* …
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I noticed when working on very large terrains, when the global shapes are defined, the brush cap size of 200 makes terrain sculpting very long. It would be nice to have the maximum size as a separate …
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There's a noticeable performance bottleneck when modifying a mesh with a lot of faces (anything over 800k on my Radeon 7) - which makes sculpting with the shader running less fun.
My assumption is …
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I'm trying to use an array of circles as my start for making the tool path lines, all the demos are so quick i have no idea howto get started with this add on now iv got it installed. I really want to…
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Various improvements have been made to the terrain technology.
- The mesh creation algorithm has been changed from Marching Cube to Dual Contouring.
This allows better and smoother contour, minim…
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Noticed that while sculpting terrain outside of VR the EditorXR is trying to open itself randomly. Despite not pressing the keybind to launch it, I'm noticing that the window opens itself up without p…
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**Is your feature request related to a problem? Please describe.**
The terrains built-in generator is phenomenal at adding a natural looking landscape that is difficult, time consuming and often subp…