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I am really sorry for posting many issue , but i am building a game engine with and IDE .... i am really glad for using sdl_gpu for the game engine , it is very funtional and it exports on all platfor…
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Thank you for this amazing game!
I could already play it running Linux Mint after building it on my system.
I would like to play it via network and tried to put it on another computer also running…
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Please include the following information.
1) Flowblade version (Help->About): 2.14.0.2
2) MLT version (Help->Runtime Environment): 7.24.0
3) Your distribution and desktop environment(Ubuntu/Unity, …
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So this is something I've personally spent a lot of time dealing with in my engine that I feel would greatly benefit from having a simple standardized solution baked into SDL just due to the sheer amo…
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Hi, I'm trying to get some code working with SDL_gpu and SDL2 on both Retina Macs and high DPI Android devices (e.g. Galaxy S7) in `SDL_WINDOW_FULLSCREEN`.
The Android device seems to report its sc…
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Adaptive Sync detection is relevant to some game engine's internal workings
Suggested API:
SDL_DisplayMode struct: Add "bool adaptive_sync_enabled"
I understand that detecting this may be difficu…
AI221 updated
2 months ago
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Hi all,
Phil here, I was one of the founders of @whisthq. We were building this low-latency browser streaming software, which used to be based on SDL before we integrated fully into Chromium. We ha…
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I managed to track this down quite a lot, but I don't know how to make any further progress debugging this. This is the C++ code that reproduces the problem:
```C++
#include
#include "SDL_gpu.h"…
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By using the following code I believe I can cause last_target->data to be in an invalid state which could cause a crash.
```
#include "SDL.h"
#include "SDL_gpu.h"
int main(int argc, char* argv…
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Yafc freezes and then crashes with no stack trace in maybe 1 out of 30 operations/clicks. It causes the window stopped responding prompt, and never unfreezes. I've tried v0.7.0, v0.7.1, and v0.7.2 and…