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```
Currently the BlendParse demo is out-of-date compared to the version in
gamekit.googlecode.com. Would be nice to upgrade the BlendParse version.
Also the BlendParse code in gamekit supports ski…
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In my current project we usually save animation files in separate files. This animations are applied to a "static" model who contains meshes with or without skin info, nodes (cameras or locators) and…
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## What problem does this solve or what need does it fill?
Currently lots of logic related to gLTF loading is embedded into scene creation within the loader. This means one can't easily customize h…
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## Bevy version
cdb62af4bf52 (main as of 2022-06-09)
## What you did
I've a giraffe where the eyes are a different mesh from the rest of the body, and when the neck moves enough, it's possibl…
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```
What steps will reproduce the problem?
Following defect #159, I got latest converter (2009/10/06) and o3djs
library, now translation on my loaded skinned mesh is OK, but ...
test1_avatar.html pr…
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```
What steps will reproduce the problem?
Following defect #159, I got latest converter (2009/10/06) and o3djs
library, now translation on my loaded skinned mesh is OK, but ...
test1_avatar.html pr…
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**Is your feature request related to a problem? Please describe.**
I have a bunch of models which may be rotated and scaled incorrectly, and gltf-transform does not provide an easy way to fix this.
…
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### Current Behavior
What would be the blender way of animating a joystick with a leather boot (sock) like the DR400 or DA40. You may have my Testplane with the joystick modeled with option 1 - a si…
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```
What steps will reproduce the problem?
Following defect #159, I got latest converter (2009/10/06) and o3djs
library, now translation on my loaded skinned mesh is OK, but ...
test1_avatar.html pr…
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I experienced an issue when the Armature object is scaled to something other than 100% in blender. The model looks and animates fine in blender, but appears bigger or smaller than it should in JME *be…