-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
```
The CubeMapped example in Chapter07 is missing some files under the Linux
folder.
First, make fails because we are missing SkyBox shader files. Once these are
copied, the program does not displ…
-
Attempting to use transparent simple lit particles results in seeing through all stacked cameras to skybox.
[Image with effect and shader settings](https://i.imgur.com/8X8iVLF.png)
-
I mentioned this on discord as well, but if one uses a shaderpack through Iris which allows the day-cycle rotation to be angled differently than vanilla (say, 45 degrees to the side so it's diagonal),…
-
bug report:
custom skybox function broken
the edge of volume cloud flickering
the falling water seem to be unconnected from some angle and have a very bad looking while standing close
suggestion…
-
-- Building for: Visual Studio 16 2019
-- Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.19044.
-- The C compiler identification is MSVC 19.29.30038.1
-- The CXX compiler identif…