Unity-Technologies / UniversalRenderingExamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
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Transparent particles rendered incorrectly on 3DSkybox #18

Open furgoose opened 4 years ago

furgoose commented 4 years ago

Attempting to use transparent simple lit particles results in seeing through all stacked cameras to skybox.

Image with effect and shader settings

wheee commented 4 years ago

It's not just particles, it's anything that is transparent. Camera Canvas, and objects in the world space. Basically a deal breaker.

I played around with renderer features that target transparency and override the depth buffer but it doesn't really create a transparent effect anymore.

Doesn't help that the documentation on the depth stuff is nonexistent.

AvengerDr commented 4 years ago

Has there any progress been made on this issue?

justinwasilenko commented 2 years ago

Tried this as well, anything transparent does not render correctly