_CompletedDemos/XXX
This contains the demo data and scene files.External Assets
This folder contains shared assets such as meshes and textures.Scripts
Folder that contains some custom renderer features and utility scriptsThere are three examples currently in this project, they are:
This demo showcases a setup to render first person perspective objects with a FOV(Field Of View) that differs from the game scene rendering FOV, this is common in first person games where the FOV needed for the experience is too wide for the objects held in hand ends up distorted.
_CompletedDemos/FPSCameraCompleted/FPSCameraDemo.unity
Render Objects (Experimental)
feature that is provided with the Universal Render Pipeline PackageFirst Person Objects
Showcases a setup to create an effect of Toon styled outlines, there are two approaches in the example, a post-process one and a hull mesh approach. One example uses a custom RendererFeature and both use custom shaders.
_CompletedDemos/ToonOutlinePostprocessCompleted/ToonOutlinePost.unity
Blit
custom feature(Blit.cs
and BlitPass.cs
) that is provided with this project for the OutlinePostEffect
custom rendererRender Objects (Experimental)
feature that is provided with the Universal Render Pipeline Package for the OutlineHullEffect
custom rendererShowcases a setup useful to create effects when an object moves behind another one. Zero code needed, Shadergraph used for dither effect.
_CompletedDemos/UnityOcclusionDemoCompleted/UnityOcclusionDemo.unity
Render Objects (Experimental)
feature that is provided with the Universal Render Pipeline Package