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Allow players to determine stats about their ships, such as handling, acceleration, color, and name. Allow players to save their ships.
**This should be built later rather than sooner**, so it can ea…
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I'm using these spaceship variables to redefine terminal prompt.
```
export SPACESHIP_DIR_TRUNC=0
SPACESHIP_DIR_TRUNC_REPO=false
```
If I put them to `custom/.zshrc`, it does not work. At the…
varya updated
4 years ago
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## Bug Report
#### Current Behavior
When `add_line` is enabled a new line is added at the beginning of every new terminal window/tab.
#### Expected Behavior
Using `add_line` should not add a n…
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![image](https://github.com/eigilnikolajsen/commit-mono/assets/203655/64e9b956-af83-43b3-bcaa-69565fb34646)
Currenty shift left assign, shift right assign and spaceship operators looks really bad imo…
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Hello,
Could we add an option to take into account the new spaceship operator we use in C++?
`auto r = first_variable other_variable`
If we want spaces around our operators, we end up with …
ghost updated
3 years ago
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I'm having difficulty getting this plugin to work with spaceship-prompt 4.15.3, installed via Homebrew on macOS. Perhaps the plugin system has changed?
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I have some logic set up that reads the space ship ID from the console. If < 40 the destination is set to X, if >= 40, destination Y. One of my ships got destroyed and I had to recreate the console. …
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- they will execute the same program (but each spaceship need its own execution thread, because of branching depending on external conditions)
- synchronization via action blocks (they all take 1 act…