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Vectors that instruct the player to move up, i.e. the jump method (and manually applied vectors) only "Activate" when the player isn't on the ground.
def onTick(self,,_):
self.physics.jump()
The code…
ghost updated
9 years ago
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So I'm quite new to python and programming overall. I've managed to get example.py running. I tried it out in test.civcraft.co and it worked great. However, trying it out in the main civcraft server m…
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These are higher level events that are triggered when certain things are ready when the player connects or moves dimensions in some cases.
See #132 and also https://github.com/andrewrk/mineflayer/iss…
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CentOS 6.5
CPU Model: Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz
> [root@server SpockBot-master]# python demo.py
> Traceback (most recent call last):
> File "demo.py", line 5, in
> from spock …
ghost updated
9 years ago
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SpockBot should, if possible, gracefully disconnect when its killed rather than just dying. Not 100% sure how this works, see this PR: https://github.com/SpockBotMC/SpockBot/pull/37
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https://github.com/SpockBotMC/SpockBot/commit/47919485da01f55565932b6e985f380a3a2d4a88
I think this commit breaks offline demo
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First: thank you for SpockBot - its awesome!
Second, on our server (freebuild.mineactivity.com) sometimes SpockBot crashes like so:
```
Traceback (most recent call last):
File "main.py", line 16, …
divad updated
9 years ago
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I believe that there is an error with the logging of player positions. I haven't tested any other entities but it certainly looks like the case with players. I have tried to collect as much informatio…
ghost updated
9 years ago
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thats' not really a issue, but I have seen that you made your own implementation of the timers, and I see you cant start a timer with "self.timers.reg_event_timer" but I haven't found a simple solutio…