Closed ghost closed 9 years ago
This is known bug because physics events are not queued. Also the collision gets a little funky because its very basic at the moment.
@ThePixelPony fyi, a more complete physics plugin is in the works right now.
@Gjum, nice! I have quit Minecraft ages ago now but it's nice to see that this is continuing.
This is long fixed, Physics is merged and much improved upon
Vectors that instruct the player to move up, i.e. the jump method (and manually applied vectors) only "Activate" when the player isn't on the ground.
def onTick(self,,_): self.physics.jump() The code above executes every tick, for instance. When I break the block under the player, they do a little hop before falling down.