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Define type for "any Sprite instance", e.g.
```go
type ISprite interface {
IEventSink
Animate(name string)
Ask(msg interface{})
BounceOffEdge()
Bounds() *math32.RotatedRect
ChangeEffect(kind Ef…
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## sort of related to a problem, more a helpful feature
### constantly checking if the current animation is null before checking what the current animations name is is kind of tiresome
## I'd li…
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### Why this would be helpful
It can sometimes be useful to be able to find an item on the sprite pane by its name or even what layer its sprite is on. Speaking of which, it'd be cool to be able to…
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Sorry to post again.
After I solve my previous issue and run app on mobile device, it can display but when I move content in scroll view and let content to overt the viewport area it will appear …
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# Describe the issue
The 2D Sprite Component has a "Cast Shadows" property.
![image](https://github.com/user-attachments/assets/b98b83e0-0b4e-4505-8a44-2623063381ed)
Despite this, the sprites don…
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### Describe the feature request
I'd like it if the pizza boxes were remade or at least shrinked. Currectly they are massive and take up an entire crate of screen space making it mildly annoying to h…
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how add shaders to sprites? or change color?
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Brief description of the bug: Large Dragons' "dead" sprite stays after being revived with the Commercial De-necrotizer
What you expected to happen: Sprite would not have bones left over.
What ac…
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Hello...
Well, that's no big deal. So, I ran a clean "install" of the source port twice and noticed that when starting the first level, everything just disappears, I mean, the only things that are …
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Lichess stores all its piece sprites as vector graphics (see [here](https://github.com/lichess-org/lila/tree/master/public/piece/cburnett), for example) and each piece is less than 1KB in file size. I…