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### Is your feature request related to a problem?
Currently, [mipmapping](https://en.wikipedia.org/wiki/Mipmap) is only supported for static textures and does not work with dynamic textures (surfaces…
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I am porting my vanilla LiveView project to use the Surface library (https://github.com/surface-ui/surface).
I would like to keep using this library to test components in isolation, but I can't get…
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*Edited: to use "surface size" instead of "physical size" as discussed. The edit also tries to clarify the table information.*
Currently the general, go-to API for querying the size of a winit wind…
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When importing a surface one often wants to specify parameters which are directly applied on import instead of manipulation many individual items. This is especially tedious for the priority value as …
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Since different geometric surfaces and their rendering/collision logic will constitute a nontrivial segment of the library code, it's worth considering how alternatives for how this code could be stru…
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Rendering surfaces that are not visible (e.g. another surface is maximized) get stuck on `present` until it becomes visible again causing all other surfaces to stop being rendered to.
Only happens …
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Hi! Amazing work. I would like to get access to the raw data for rendering the synthetic examples that are shown in Figure 1 on the left. Thanks.
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The rendering pipeline now works on hubris devices (see #1020), but on native devices (e.g. the PinePhone) the browser crashes.
This isn't totally unexpected and likely has to do with the way surfa…
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**Describe the issue**
When using OM for inline skating or speed biking, it is crucial to be able to distinguish between asphalt/concrete roads and roads without a hard surface. I saw that the releas…
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Will this be implemented or not?
I already find the Surface defination:
```rust
pub enum Surface {
/// Plane
Plane(Plane),
/// 3-dimensional B-spline surface
BSplineSurface(BSpl…