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MrGunflame
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big-gaming
GNU General Public License v3.0
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Implement editing and deletion options for modules and records
#308
MrGunflame
closed
8 hours ago
0
Move to workspace dependencies
#307
MrGunflame
opened
9 hours ago
0
Fix `RecordId::from_str` impl
#306
MrGunflame
closed
9 hours ago
0
Allow setting a priority on`ContextPanel`
#305
MrGunflame
closed
9 hours ago
0
Add stdout logging layer
#304
MrGunflame
closed
1 day ago
0
Add iterator over keys in `Arena`
#303
MrGunflame
closed
1 day ago
0
Prefabs
#302
MrGunflame
closed
1 day ago
0
Reimplement record editing windows
#301
MrGunflame
closed
3 days ago
0
Orthographic camera mode
#300
MrGunflame
opened
4 days ago
0
Default to FIFO present mode and X11
#299
MrGunflame
closed
6 days ago
0
Reconsider how primitive depth (z-index) works
#298
MrGunflame
opened
6 days ago
0
Implement editing for `String` types
#297
MrGunflame
closed
6 days ago
0
Remove `Clone` clone bound for `Table`
#296
MrGunflame
closed
6 days ago
0
Improve styling of the entity selection panel
#295
MrGunflame
closed
6 days ago
0
Cache `DrawCommand`s for unchanged nodes
#294
MrGunflame
closed
1 week ago
0
Display collider hitboxes in editor
#293
MrGunflame
closed
1 week ago
0
Implement enum editing
#292
MrGunflame
closed
1 week ago
0
Allow direct indexing into `Input` fields with the cursor
#291
MrGunflame
closed
1 week ago
0
Fix some clippy lints
#290
MrGunflame
closed
1 week ago
0
Update `rapier3d`
#289
MrGunflame
closed
1 week ago
0
Update dependencies
#288
MrGunflame
closed
1 week ago
0
Add `ComponentDescriptor` implementations for `Collider` and `RigidBody`
#287
MrGunflame
closed
1 week ago
0
Async task system for UI
#286
MrGunflame
opened
1 week ago
0
(blinking) Caret.
#285
MrGunflame
closed
1 week ago
0
Implement caret for `Input` widget
#284
MrGunflame
closed
1 week ago
0
Fix text cache
#283
MrGunflame
closed
1 week ago
0
Implement collapsable components
#282
MrGunflame
closed
1 week ago
0
Advanced features for `Input` widgets
#281
MrGunflame
opened
1 week ago
0
Add `Svg` widget
#280
MrGunflame
closed
1 week ago
0
Add `cargo-deny` workflow
#279
MrGunflame
closed
1 week ago
0
SVG image rendering
#278
MrGunflame
closed
1 week ago
0
Implement addition of new components to editor entities
#277
MrGunflame
closed
1 week ago
0
fix: Prevent rerendering the component panel for events from the panel
#276
MrGunflame
closed
1 week ago
0
UI system rework, revision 6
#275
MrGunflame
closed
2 weeks ago
0
Rendering zero-sized elements with a zero-sized `LayoutTree` panics if `UI_DEBUG_RENDER` is enabled
#274
MrGunflame
opened
3 weeks ago
0
Basic CPU text cache
#273
MrGunflame
closed
3 weeks ago
0
Add `LruCache`
#272
MrGunflame
closed
3 weeks ago
0
Dynamic component panel based on their descriptors
#271
MrGunflame
closed
3 weeks ago
0
Fix validation errors for non `Bgra8Unorm` surface output formats
#270
MrGunflame
closed
3 weeks ago
0
Data format v2
#269
MrGunflame
closed
1 month ago
0
Improve feedback for invalid commands
#268
MrGunflame
closed
1 month ago
0
Add RTT stats
#267
MrGunflame
closed
1 month ago
0
Disconnected client from world if connection fails
#266
MrGunflame
closed
1 month ago
0
Remove unused `Command` variants
#265
MrGunflame
closed
1 month ago
0
Reenable loading of the custom model format
#264
MrGunflame
closed
1 month ago
0
Fix main menu model loading
#263
MrGunflame
closed
1 month ago
0
Detach server systems and the UDP transport stream
#262
MrGunflame
closed
1 month ago
0
Add Health and player respawning system
#261
MrGunflame
closed
1 month ago
0
Colliders should use `GlobalTransform` for translation/rotation
#260
MrGunflame
opened
1 month ago
0
Add `CellLoad` and `CellUnload` events
#259
MrGunflame
closed
1 month ago
0
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