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MrGunflame
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big-gaming
GNU General Public License v3.0
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Update dependencies
#288
MrGunflame
closed
1 month ago
0
Add `ComponentDescriptor` implementations for `Collider` and `RigidBody`
#287
MrGunflame
closed
1 month ago
0
Async task system for UI
#286
MrGunflame
opened
1 month ago
0
(blinking) Caret.
#285
MrGunflame
closed
1 month ago
0
Implement caret for `Input` widget
#284
MrGunflame
closed
1 month ago
0
Fix text cache
#283
MrGunflame
closed
1 month ago
0
Implement collapsable components
#282
MrGunflame
closed
1 month ago
0
Advanced features for `Input` widgets
#281
MrGunflame
opened
1 month ago
0
Add `Svg` widget
#280
MrGunflame
closed
1 month ago
0
Add `cargo-deny` workflow
#279
MrGunflame
closed
1 month ago
0
SVG image rendering
#278
MrGunflame
closed
1 month ago
0
Implement addition of new components to editor entities
#277
MrGunflame
closed
1 month ago
0
fix: Prevent rerendering the component panel for events from the panel
#276
MrGunflame
closed
1 month ago
0
UI system rework, revision 6
#275
MrGunflame
closed
1 month ago
0
Rendering zero-sized elements with a zero-sized `LayoutTree` panics if `UI_DEBUG_RENDER` is enabled
#274
MrGunflame
opened
2 months ago
0
Basic CPU text cache
#273
MrGunflame
closed
2 months ago
0
Add `LruCache`
#272
MrGunflame
closed
2 months ago
0
Dynamic component panel based on their descriptors
#271
MrGunflame
closed
2 months ago
0
Fix validation errors for non `Bgra8Unorm` surface output formats
#270
MrGunflame
closed
2 months ago
0
Data format v2
#269
MrGunflame
closed
2 months ago
0
Improve feedback for invalid commands
#268
MrGunflame
closed
2 months ago
0
Add RTT stats
#267
MrGunflame
closed
2 months ago
0
Disconnected client from world if connection fails
#266
MrGunflame
closed
2 months ago
0
Remove unused `Command` variants
#265
MrGunflame
closed
2 months ago
0
Reenable loading of the custom model format
#264
MrGunflame
closed
2 months ago
0
Fix main menu model loading
#263
MrGunflame
closed
2 months ago
0
Detach server systems and the UDP transport stream
#262
MrGunflame
closed
2 months ago
0
Add Health and player respawning system
#261
MrGunflame
closed
2 months ago
0
Colliders should use `GlobalTransform` for translation/rotation
#260
MrGunflame
opened
2 months ago
0
Add `CellLoad` and `CellUnload` events
#259
MrGunflame
closed
2 months ago
0
Fix panic if scene is spawned and despawned in the same frame
#258
MrGunflame
closed
2 months ago
0
Add trimesh collider shape
#257
MrGunflame
closed
3 months ago
0
Always register all actions that have a keybind
#256
MrGunflame
closed
3 months ago
0
Add github merge group
#255
MrGunflame
closed
3 months ago
0
Add types for basic reflection system
#254
MrGunflame
closed
3 months ago
0
Disable tokio runtime shutdown on panic
#253
MrGunflame
closed
3 months ago
0
Add basic command system
#252
MrGunflame
closed
3 months ago
0
Support for BC compressed textures
#251
MrGunflame
opened
3 months ago
0
Add reflection-type system for Records/Components
#250
MrGunflame
opened
3 months ago
0
Command system
#249
MrGunflame
opened
3 months ago
0
Return `Error` if `Renderer::new` fails
#248
MrGunflame
closed
3 months ago
0
Add small offset to prevent player controller from getting stuck
#247
MrGunflame
closed
3 months ago
0
Require normalized directions/rotations for ray and shape casts
#246
MrGunflame
closed
3 months ago
0
Rebuild builder binary when source changes
#245
MrGunflame
closed
3 months ago
0
Only implement `Send` for spsc channel if `T`: `Send`
#244
MrGunflame
closed
3 months ago
0
Enable partially bound binding arrays
#243
MrGunflame
closed
3 months ago
0
Draw all UI elements with a single indirect draw call
#242
MrGunflame
closed
3 months ago
0
Add color space conversion functions
#241
MrGunflame
closed
3 months ago
0
Add component panel
#240
MrGunflame
closed
3 months ago
0
Remove scene integration from server
#239
MrGunflame
closed
4 months ago
0
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