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MrGunflame
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big-gaming
GNU General Public License v3.0
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Add trimesh collider shape
#257
MrGunflame
closed
3 months ago
0
Always register all actions that have a keybind
#256
MrGunflame
closed
4 months ago
0
Add github merge group
#255
MrGunflame
closed
4 months ago
0
Add types for basic reflection system
#254
MrGunflame
closed
4 months ago
0
Disable tokio runtime shutdown on panic
#253
MrGunflame
closed
4 months ago
0
Add basic command system
#252
MrGunflame
closed
4 months ago
0
Support for BC compressed textures
#251
MrGunflame
opened
4 months ago
0
Add reflection-type system for Records/Components
#250
MrGunflame
opened
4 months ago
0
Command system
#249
MrGunflame
opened
4 months ago
0
Return `Error` if `Renderer::new` fails
#248
MrGunflame
closed
4 months ago
0
Add small offset to prevent player controller from getting stuck
#247
MrGunflame
closed
4 months ago
0
Require normalized directions/rotations for ray and shape casts
#246
MrGunflame
closed
4 months ago
0
Rebuild builder binary when source changes
#245
MrGunflame
closed
4 months ago
0
Only implement `Send` for spsc channel if `T`: `Send`
#244
MrGunflame
closed
4 months ago
0
Enable partially bound binding arrays
#243
MrGunflame
closed
4 months ago
0
Draw all UI elements with a single indirect draw call
#242
MrGunflame
closed
4 months ago
0
Add color space conversion functions
#241
MrGunflame
closed
4 months ago
0
Add component panel
#240
MrGunflame
closed
4 months ago
0
Remove scene integration from server
#239
MrGunflame
closed
4 months ago
0
Allow setting colliders as children of rigid body
#238
MrGunflame
closed
4 months ago
0
Reuse scene render resources
#237
MrGunflame
closed
4 months ago
0
Defer camera creation until surface exists
#236
MrGunflame
closed
4 months ago
0
Add render tests for spot and point lights
#235
MrGunflame
closed
4 months ago
0
Render all gizmo lines in a single indirect draw call
#234
MrGunflame
closed
5 months ago
0
Add entity hierarchy for nested `Transform` components
#233
MrGunflame
closed
5 months ago
0
Revert "Reuse rendering resources for the same scenes"
#232
MrGunflame
closed
5 months ago
0
Return `Result` instead of panicking for typed world accessor functions
#231
MrGunflame
closed
5 months ago
0
Reuse rendering resources for the same scenes
#230
MrGunflame
closed
5 months ago
0
Add `Ball` and `Capsule` colliders
#229
MrGunflame
closed
5 months ago
0
Handle buffer mapping directly in `map_async` callback
#228
MrGunflame
closed
5 months ago
0
Move cargo profiles to workspace
#227
MrGunflame
closed
5 months ago
0
Draw debugging lines for colliders
#226
MrGunflame
closed
5 months ago
0
More keycodes
#225
MrGunflame
closed
5 months ago
0
Implement `Inventory` via regular components
#224
MrGunflame
closed
5 months ago
0
Fix and simplify server component sync
#223
MrGunflame
closed
5 months ago
0
Implement `Inventory` using regular components
#222
MrGunflame
closed
5 months ago
0
Fixup worldspace editor
#221
MrGunflame
closed
5 months ago
0
Non-visible surfaces stuck on `present` call
#220
MrGunflame
opened
6 months ago
2
Reexport `tracing` crate for internal `trace_span` macro
#219
MrGunflame
closed
6 months ago
0
Gizmo rendering API
#218
MrGunflame
closed
6 months ago
0
`trace_span` requires the consumer to have include `tracing` crate
#217
MrGunflame
closed
6 months ago
0
Accept `FnMut` functions for effects
#216
MrGunflame
closed
6 months ago
0
Close context menu when an action is clicked
#215
MrGunflame
closed
6 months ago
0
Editor features
#214
MrGunflame
opened
6 months ago
0
Fix panic when syncing non-existant entity
#213
MrGunflame
closed
6 months ago
0
Fix aspect ratio for newly created cameras
#212
MrGunflame
closed
6 months ago
0
Colliders can get stuck inside each other
#211
MrGunflame
opened
6 months ago
0
Async sleep between ticks
#210
MrGunflame
closed
6 months ago
0
Client cleanup
#209
MrGunflame
closed
6 months ago
0
Fix client jitter
#208
MrGunflame
closed
6 months ago
0
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