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**maplibre-gl-js version**: 2.4.0
**browser**: Chrome Version 107.0.5304.87 (Official Build) (arm64)
### Steps to Trigger Behavior
1. set terrain with type=raster-dem tile with maxzoom.
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
2 months ago
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Creating terrain is among the most time-consuming tasks for any larger modding project. For mods using isometric perspective in particular, being forced to cut a template into dozens of cell-sized ima…
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- [x] Outputs discretized cubical terrain with sinusoidal heights
- [x] build renderer that shows this sinusoidal terrain
- [x] Only the visible cubes should be generated/ rendered
- [ ] Apply Inst…
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The [Custom Layer Interface documentation](https://maplibre.org/maplibre-gl-js/docs/API/interfaces/CustomLayerInterface/) gives an example of how to make a custom 2D layer.
It documents that you can …
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**mapbox-gl-js version**: v3.4.0 / v3.5.0-beta.1
**browser**: All chromium & Firefox
### Steps to Trigger Behavior
1. Use the standard mapbox style
2. Create a line layer with slot: "t…
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Terrain skirts should be angled under the terrain in order to further improve rendering fidelity. This can help further reduce visibility of seams.
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landing gear (and legs) sink into the ground on SOME, NOT ALL terrain, rendering them useless. confirmed happens on minmus, val and laythe. I can isolate the issue as this mod, because without the oth…
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# QGIS Enhancement: Large scenes and globe in QGIS 3D
**Date** 2024/08/04
**Author** Martin Dobias (@wonder-sk)
**Contact** wonder dot sk at gmail dot com
**Version** QGIS 3.40 / 3.42
#…
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As you remember from terrain updating issue #9 we need to improve terrain generation. And there is one post similar to http://threejs.org/examples/#webgl_lod how we can improve fps while rendering lar…