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Simulacrum additions adds a wave augment that summons hostile equipment drones with a random equipment, but this equipment is overwritten by this mod and generally makes the augment kinda pointless
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### Why:
To start using this code base
### What:
1. Understand the structure of this project
2. Setup a git io website with this code
3. Plan out what I will have to change for my need
### H…
XVs32 updated
3 months ago
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Currently, only sites have a (site) id. I suggest giving all rsmp nodes an id, both sites and supervisors.
When a site connects to a supervisor, the supervisor can verify the site id to know who co…
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test.xml
` wait 10; gs c sub; `
The command in question is //ax convert test. It doesn't do anything.
If I change it to "zone_metalworks", it generates the code below. What it does is, it fires…
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## Problem statement
During the CSV Uploader Pilot, we've had at least 4 Senders who didn't understand the equipment_model_name error shown below mainly because this error appears if you pass in an i…
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This version switches the host part of luals entirely to a Rust implementation. The related build tool directly uses Cargo. It is not fully completed yet; it can run on the Windows platform for now. I…
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The aspect ratio seems wrong in some cases on real HW.
Repro:
```cpp
#include
#include
#include
#include
#include
#include
#include
namespace
{
class Game final : public psyqo…
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This is a list of Known Issues for DDB Importer in the 4.0.x System (DDB Importer v6.0.0 and higher):
- [ ] 2024 Features and spells are not parsed correctly
- [ ] Feat Muncher is not enabled
- …
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| Skill | Mastered (Y/N) | Rank (1-4) | Ratio | Notes |
|---------------…
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The pool equipment has been underground in a very badly built machine room for a couple of years and has _all_ begun to rust and corrode already 🙃
Also, we've never had all the equipment actually …