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I use the following code to render a mesh from one view:
```python
mesh.textures = TexturesUV(
maps=init_texture.unsqueeze(0).to(device), # / 255
faces_uvs=fa…
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Several characters have parts of their textures missing, most notably a good portion of the Swappers (Ex. Spy Rise, Boom Bloom, and Magna Charge), and others have portions missing, such as Driver Roll…
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## Bevy version
0.14.1
## Relevant system information
Tested on:
- Windows 10
- Linux (Ubuntu)
## What you did
Ran the [hot_asset_reloading](https://github.com/bevyengine/bevy/blob/…
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### Description of Issue
When pre-peocessing the envrionment map for domelight, Storm uses half of source map as the default downsize. Test shows the loading time can be reduced from 10 sec to 5 sec …
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Hi, I have a uv map named 'init_texture' which is a nn.parameters, I send it to TexturesUV and render a image:
TexturesUV(
maps=init_texture.unsqueeze(0).to(device) / 255,
…
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![image](https://github.com/user-attachments/assets/fb6348b0-248d-43a6-b2a0-c25718ffac75)
The people with underlined names worked on creating the textures (_sg, _dj and _ivy suffixes in names for tex…
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### Proposed Changes:
1. **Extract the default variant as `base_model`:**
- This change eliminates the need for the `is_default`, as `base_model` now clearly defines the default state
- `base_m…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/532)) by Nate Koenig (Bitbucket: [Nathan Koenig](https://bitbucket.org/%7Bc862cdd9-fcc8-4419-…
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If there is no .mtl file with the OBJ, then no texture is set even if we pass individual texture maps as command line params. There should be a feature to add the texture maps (diffuse, normal, etc) t…
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### What is the problem?
Hello, the project ran great but the problem is that when running the model the tiles are getting generated without texture.
See output below:
![image](https://user-image…